Flutter vs Native — One Codebase for Android and iOS
We build on one codebase for both platforms by default. Here's why we pick Flutter, and when native is genuinely the right call.
By Easyweb360
The first question on almost every mobile project is the same: “Native (Swift/Kotlin), or cross-platform?”
Why Flutter is our default
Flutter (Google’s framework) gives us one Dart codebase that compiles to both Android and iOS, close to native performance. The practical difference:
- Development time — a feature gets written once and works on both platforms. On average, that’s 30-40% less development time than building two separate native apps.
- Budget — one team instead of two, one QA cycle instead of two.
- UI consistency — Flutter’s widget-based architecture gives you pixel-identical UI on both platforms, so brand identity doesn’t get lost in each platform’s default components.
When we pick native instead
Cross-platform isn’t always the right answer. Native (Swift for iOS, Kotlin for Android) stays the choice when:
- The app leans heavily on platform-specific APIs (ARKit, deep Bluetooth integration, a custom camera pipeline).
- Maximum performance matters in a graphics-heavy app (3D games, for example).
- The client already has a native team who will maintain the product going forward.
What we’ve built on Flutter
WOB (mobile auto repair) and Motorent (car rental) are both built on Flutter — one codebase shipping to both the App Store and Google Play, with simultaneous releases.
A real trade-off, not a free lunch
Flutter isn’t compromise-free — very specific native functionality sometimes needs a platform channel (a native-code “bridge” back to Dart). That’s rare for us, but we say so plainly whenever a specific feature calls for it.
Practical rule of thumb: if your app is e-commerce, booking, service-based, or content-driven, Flutter is the right default. If it leans hard on platform-specific hardware or needs maximum graphics performance, that’s when we start talking native.
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